A downloadable asset pack

Buy Now$25.00 USD or more


SCI-FI City was the last project I created for SGB. This project was planned to have several updates with new objects and functions, however the project had to be canceled due to SGB limitations.

I tried my best to take this project forward, but unfortunately I had to cancel, I apologize to the buyers for that.

As the BAKIN ad my hopes returned, with the new functions announced, mainly lighting, the project came back to life.

This is an ambitious project that will have thousands of objects, from simple cardboard thrown on the sidewalk, to large nuclear power plants.

The current project was remastered from the old version, some objects were removed and others added. The project will be released in early access and I will work on it as I have availability.

The current project is quite complete for creating external environments.

I intend to release constant updates and various segments, such as indoor environments, factories, plants, sewage, substations, etc.

The SCI-FI theme covers a very vast world and I will certainly cover each of them.

If your project is a little stuttering, it could be because of the collision mesh of the buildings, you don't have time to create low-poly collision mesh for each object yet. This will be the first update.

About Textures
Collection Texture packages by Philip Klevestav are licensed under a Creative Commons Attribution 3.0 Unported License.
No changes were made to the textures.

The textures of the illuminated plates and graffiti are downloaded from the Freepik website. If you have a license to use it, there will be no problem with copyright, if you don't, I ask you to sign or change the textures. I will not be responsible for future problems if you launch your project with these images. I have a subscription that allows me to sell my 3D objects with the images, but the end user must have a valid license as well. If you have any questions, contact Freepik support for more information.

Users who purchased the SGB version are entitled to a key for the BAKIN version, just get in touch through Facebook: https://www.facebook.com/assetsSGB.

Terms Of Use:
https://assetssgb.itch.io/terms-of-use-bakin

Para Brasileiros:
Caso não tenha cartão de crédito ou Paypal, aceito PIX e envio uma chave de acesso. Entre em contato através do meu whatsapp.

Attention: Content packs with dozens of objects and functions will only be made available as BAKIN's own project, to implement in another project, open two instances of BAKIN and copy all the contents of the 3D Stamps menu only and paste them in the target project, all collision settings, materials, textures and animations will be automatically copied, or export all selected folders in .exrbr format, also through the 3D Stamps menu and import into the new project.

Purchase

Buy Now$25.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:

PROJECT-SCI-FI-CITY-v1.0.zip 53 MB

Development log

Comments

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老板你们店怎么不能Pay with Card ?

您好。付款设置为系统独有,仅接受 Paypal,抱歉。

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Most of these assets are missing textures.  You would have one item with textures, building-01 for example but buildings 2-12 do not. One has to manual add each texture. This makes it very time consuming to use. Some buildings have 5 texture slots but only includes 3 textures. Alos, some textures are completing missing like the Battery, doors, fences, etc. 

Also, can you include a sample map?  I'd like to see how everything is used on a map for reference. Thank you.

Hello. I don't understand what you mean, the attached file is the latest version I worked with. The file contains a sample map with all objects and buildings, all with their appropriate textures applied. Even the demo video is made exactly on the sample map. Could you send me a screenshot of the issues you reported?

I just downloaded the file from that page and I didn't encounter any of the issues you reported.

The project works with all-in-one textures, there are no texture files for each object, the attached file is a BAKIN project precisely to facilitate implementation in another project, just open the SCI-FI project, access the menu 3D Stamps, copy the project folder and paste it in the destination project, this will make an exact copy with everything configured. I think you must be doing it differently than conventional. Another option would be to select all folders through the 3D Stamps menu, right-click and export in .exrbr format, then open the target project and import this file in the 3D Stamps menu.

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Thank you for the explanation on how to import these. I have been importing them incorrectly.  Everything now has the correct textures and animates properly.